Introduction

10 years have passed since the signing of the Treaty of Halcyon, a non-aggression pact between the three factions of Aeon, Cybran and UEF. The bitter war that cost billions of lives and was fought over hundreds of planets came to an abrupt and shuddering halt. While Black Sun had been dismantled, the threat of total catastrophe was enough to force the factions into a shaky cease fire.

Many think the treaty was a false promise of peace. Radicals on all sides have become restless. The future is unclear, except for one certainty. A new generation of conflict has risen up.. AFTER THE WAR.

Main Features

Global Changes

Global changes to the game include better explosions, ship wreckages, AI automation, escalation slowdown, veterancy changes, UI improvements, nuclear weapons tweaking, increased tarmacs, even the tree got a look over. Learn more...

 

Economic Enhancements

After the War improves many of the economic elements in Supreme Commander. We also automated a lot of redudant tasks like mass fab toggling and added many other gameplay styles into the economic aspect of this game. Learn more...

 

Faction Improvements

In After the War, we have done our best to emphasize factional differences while keeping the game as balanced as possible. A good number of units now have unique abilities that add to the flavor of each faction. Learn more...

 

FULL CHANGELOG